Those who were with us during our first months will clearly remember that we only had one single SDK - iOS. Then came Android to show our commitment to mobile, as “mobile first” company. Companies we closely work with have written SDKs like Windows Phone and Blackberry Webworks. Individual developers and other companies have contributed Mac OS X, Appcelerator Titanium and Unity3D SDKs.
We’ve hinted you on Twitter that AS3 SDK is baking, thanks to Ontek. With this SDK, you’ll be able to track Flash apps, including those on Facebook.com running as a Facebook application. Facebook analytics was something out of our scope when we started our open source mobile analytics platform, but contributions coming from partners and developers is slightly making Countly a general-purpose analytics solution for mobile, desktop, Facebook and set-top-box devices.
You said set-top-box?
Meet John Clayton from Code Monkey Labs. John first heard of Countly from a twit and he started checking around. Eventually the idea to use Countly to track his Channel TWiT - the best way to view content from the TWiT Network - came to mind and it took a very short time to implement it.
Let’s listen to what John is doing about analytics with Countly: “I’m currently tracking Roku devices. Being able to see different model numbers and OS versions (there’s been a lot!) helps me use features of the Roku that are compatible with most devices. I’ll start developing an iOS version and it’ll also benefit from Countly dashboard”
By the way, Roku is a great device. When we heard about John getting analytics data from Roku devices, we gave it a go and it’s really a slick device (we bought the Roku 2 XS model - full motion control for games, plus free Angry Birds game). Based on Arm processor, it’s really fast on a full-HD TV. Motion controller gives it a native, natural user interface feeling - if you are going to buy one, make sure you choose XS.
Thanks John - letting us know about your Roku experience and good luck with your business!
— Countly Team